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Once again, the maps, combat, and moment to moment action is great fun. I finally found one I enjoyed over all the rest, and my team of three finished a mission completely, and I never got to use her again due to her health never recovering sufficiently. Rainbow Six Extraction doesn’t want you to be “that person” who sticks to “that operator”, it seems. I get it, this is clearly designed as a prod from the developer to get you using every operator. This means you can’t keep playing as an operator you are gelling well with.
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So you are rewarded in terms of XP by doing well, but punished for not finishing on full health. Even if you successfully complete all the objectives and extract at the end of a mission, all three REACT members alive, if your health is low, they can be out of commission, or if they are selectable they might have a quarter of their max health at the start of a run. It wasn’t clear how long this would take, but in three hours, I never saw one fully recover. They will still be out of commission, however, while they heal up over time. Every time I played, the next run through would include this as an objective, so you’re technically never without them for that long, so long as you successfully recover their cocooned body.
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I want to be clear here: operators are now MIA, unable to be selected on your next session until they are rescued. But if you are down fully, and aren’t rescued before the transition to another area, that operator is gone. Should you fall in battle, you can be rescued by a fellow REACT team-mate. It’s how Rainbow Six Extraction deals with failure that is the issue. In and of itself, this isn’t that big of a deal breaker. Hordes of enemies swarm you, as is the nature of the game, but most of them do severe damage, and the explosive runners can down you in one. Even on the lowest difficulty, it feels brutal at times. They are varied and mostly fun, but all offer a challenge no matter the difficulty you’re playing on.Īnd that might be the first major problem that Ubisoft needs to solve with Extraction the challenge. There are rescue missions, objectives that are akin to “hold the zone”, and others that require you to carry an explosive to a target. Sometimes you have to tag these nests with tracking devices, sometimes you have to destroy them, or find an elite and capture it alive. There are enemy types that will swarm you, and others that create these swarms. Each mission requires a different methodology: some stealth, some go loud. I’d recommend someone on every team of three takes the drone option so you can scope out each map. Rainbow Six Extraction: the drone is a must No two operators feel the same, meaning no two runs are identical either, which is both a blessing and a curse (and we’ll come to that shortly). While Back 4 Blood and The Anacrusis take a stab at the genre with fast paced action with a narrative behind the curtain, Rainbow Six Extraction gives you tools, gadgets, weapons, and operators to fight back that all feel distinctly different from one another. There’s no shortage of horde or Left 4 Dead-type games these days. And it’s almost as brilliant as you’d expect. There are three maps per attempt, an objective per map, and the idea is to be successful at all of them before extracting to safety.
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As a crack team of three of these operators working for REACT, it’s the player’s job to fight back, one objective at a time. It takes some of the operators from Rainbow Six Siege and drops them into a world where Aliens are trying to come for us on our own soil and take over.
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I want to stress early on, very clearly, that the way it plays, mechanically, as a shooter, is terrific. Rainbow Six Extraction is a very strange game.